With the modelling of the main building complete, efforts can now be aimed towards the more crucial aspects of the VN. In September I was also able to come up with a way to integrate dry or complex information needed for test questions into the story, by doing this the game will be conceptually harder and will require the player to make good use of the in-build save game feature in Ren’Py.
But how will the story integration work? To understand this
clearly, let’s say that the player needs to learn something like, for example,
marginal utility. All that is needed to explain this concept is a single scene where
the value of a good (maybe a cup of weak lemon) is decreased as it becomes less
scarce, a scene that if we want to make the game harder could be hidden down a certain
fork in the story, perhaps you have an option to talk to a student or Ms.
Augustine, in which case you learn about the true value of weak lemon. Later the
player can be asked about how marginal utility works and hopefully the story
would have clued them into how they should answer. I think this is a more creative
and fun way to write the story as it lets the user use their own deduction
capabilities instead of having to endlessly read through academic writing.
The main building, complete with tennis court and observatory.
In October hopefully the script can increase in length. I
have also recently acquired some shiny, royalty-free menu sounds to give the game
some more polish. A few months back a kind user gave also us permission to use
his music in the VN so the placeholder music that has been added so far will
most likely get replaced thanks to his efforts.
He’s website can be found here: https://incelperspective.neocities.org/
This concludes this month’s post, if you want to contribute
to Faust’s Academy yourself, we will gladly accept any help.